Coward*
  • Town sided
  • Not affected by visits during the night.
  • Can be killed by guns or bombs passed to him during the day.
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  • In short, the Coward is a non-killing Granny.
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  • If visited by any cops, trackers, watchers etc. they will get no report.
  • Vigilantes, mafia, killers, etc cannot kill the Coward. (Can be killed by Strongman and Ninja (If it votes first))
  • Cannot be fiddled/silenced.
  • Cannot be poisoned.
  • If the coward receives any items at night, they will be given to the provider the following day.
  • If visited by survivor and coward is shot, survivor will die but not the Coward.
  • Cannot be culted/masoned/yakked/infected by zombies.

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over 13 years
Do people suicide if they get granny?
over 13 years
stupid. everyone would just suicide if they got this role.
over 13 years
Zombies don't visit, so it needs to be able to converted by them.
almost 14 years
Why should an angel make them blue? I think ninja idea is good, I'll add it.
almost 14 years
Ninja should be able to override Coward protection; additionally, having an Angel should just make them blue.
almost 14 years
It seems like a good role, but it should appear as blue to self. Also, would this role be able to be killed by a ninja?
almost 14 years
Love it! Hope it becomes
almost 14 years
As long as you thin it out more just outlining that visits have no effect, I think this will be a much better role than granny. It's not invincible, and the returned items thing seems good.
almost 14 years
I don't see how they could be cthulhu'd since it doesn't visit... Also, if we're thinking OP'd then Granny is OP'd. In fact this is less than granny because it at least doesn't kill. Also, another role to be mixed up with lm, gallis and sleepwalker, meh D:
almost 14 years
they should appear as villagers to themselves since they do nothing :l
almost 14 years
It should be able to be Cthulhu'd because this seems EXTREMELY op'd.
about 14 years
Nice idea, plussed.
about 14 years
I would assume so, just like any other role (:
about 14 years
Do they die from famine..? :O
about 14 years
nor masoned, I forgot that. It's a town sided role that can be possibly cleared but at the same time it can cause some issues. Allowing the Coward to be visited by town would make it over powered.
about 14 years
If it's a town sided role I think they should be able to be visited and receive items by other town roles, but can't be visited by maf or 3rd party roles.
about 14 years
masoned?