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Coup - Forum Edition

deletedabout 7 years

Welcome to the Game of Coup!

You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff, and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive...

How to Play

Participating players will receive two roles at random from me, the host as well as start off with two coins. Possible roles are: Assassin, Contessa, Duke, Captain, and Ambassador. Each roles can perform specific actions:

Assassin: For three coins, an assassin can choose to kill any player. A successful murder will reveal whatever role that player decides to reveal. An assassin can be blocked by a contessa or a challenge. Ends turn if blocked by a contessa and loses three coins.

Contessa: Can block any assassination attempt towards them. Can be blocked by a challenge.

Duke: Instead of taking either one coin for income or two coins for foreign aid, a duke can make an action of getting three coins. Can block others from taking foreign aid. Can be blocked by a challenge.

Captain: Choose a person to steal two coins from. Cannot steal from another captain or an ambassador. Can be blocked by a challenge. Ends turn if blocked by another captain or ambassador until next turn.

Ambassador: Can choose to take an action of switching his roles out for new ones that have not been revealed by another player. If the Ambassador wishes to not switch, he can keep his roles and ends his turn.

Actions are not final until the host announces it. In between that, players have the time to negotiate their potential demise with another player.

Note: If you choose to play safe on your turn and not challenge any form of block or action, you cannot make another action.

Coup

There is a mandatory action of "Coup'ing" someone. What this means is, once a player hits 7 coins, they are allowed to coup someone. Coup'ing is an action that cannot be blocked or challenged, so if a player is coup'd, they must surrender a role and reveal it. If they are coup'd twice, they are out of the game. If a player hits 10 or over in their current turn, the next turn, the player must coup. No other action can be taken.

FAQs

Q: Are all incorrectly challenged roles revealed?

A: Yes.

Q: When is a role not revealed?

A: If a role was not challenged, your role will remain a secret. All incorrectly challenged cards (Player A is incorrect about Player B not being X role) are revealed and put back as options to draw from as either ambassador or in a regular draw after being forced to reveal.

Q: What is a challenge?

A: A challenge is an action any player can take against another player claiming a certain role. If player X insists that player Y is not an assassin and player Y is, in fact, not an assassin, his role is revealed by the host and he is left with one other card. His turn ends.

Q: How does assassin work?

A: Three coins used to assassinate someone. You can be blocked by a contessa. You can challenge a contessa claim, but if you do and if the player claiming contessa is contessa, then you lose your three coins and one of your roles must be revealed. If you are challenged, you reveal your card and your assassination still goes through. The player must reveal a role on top of being assassinated, therefore, he is out of the game. Both of the player's roles are revealed.

Q: How many people can be a particular role?

A: There are a maximum of three copies of each role. Roles will not be revealed unless challenged or assassinated.

Q: Do you have to be a certain role to perform an action?

A: Not at all. This is a game of deception. Bluffing is key to winning. Be careful though, if you're challenged and you are not said role, you will lose that role and be forced to reveal one of your roles.

Q: What actions can you perform without being challenged?

A: Income and foreign aid. Income allows you to take one coin while foreign aid allows you to take two coins. Be advised that only one action per turn.

Q: What if an assassin assassinates someone then gets challenged incorrectly?

A: If that occurs, the player who challenged loses both cards: one to assassination and another to incorrectly challenging. They are out of the game. After that, assassins surrenders his role and is given a new one at random.

Prizes

You have a total of 30 days to get the most points. Points are earned by winning a round (being the last person standing.)

1st Place: Tokens or a gift card equivalent to $60 dollars.

2nd Place: Tokens or a gift card equivalent to $20

3rd: $5 Tokens

Player Selection

First six players to post will be automatically entered. First round starts Friday 6PM EST. This will give time for each player to play trial games in order to get used to it.

Good Luck

about 7 years
Double ambassador isn't fun
about 7 years
I'll exchange both
deletedabout 7 years
Player 1 has drawn two cards from the deck.

Player 1, will you choose to exchange both roles, one role and keep the other, or keep the roles you have?
deletedabout 7 years
Because you could have a role that can block, but if you don't specify and they think you're captain, you can lose that challenge
deletedabout 7 years
Yes.
about 7 years
quick clarification - if someone captains me and I'm blocking, do I have to say whether I'm using a captain or ambassador to block? (I think you do)
deletedabout 7 years
Player 1 Has Claimed: Ambassador

Any challenges?

You have four minutes to challenge the action.
about 7 years
I'll do the ambassador action
deletedabout 7 years
Player 1 has returned!

What action shall you perform?
about 7 years
All part of the plan
deletedabout 7 years
Automatic Action Will Happen In 4 Minutes
deletedabout 7 years
Player 1 did not perform an action.

Force him to make an action?

Action Taken Will Be: Income
deletedabout 7 years
1 min remains
deletedabout 7 years
The game has started:

Player 1, please start with an action.
about 7 years
and it should be easy and fast once you read through what I wrote. Thanks for doing all this, Petite!
about 7 years
Sorry this is complicated, but it will exactly mimic how drawing cards works in the real game.
about 7 years
Later in the game, if you need to reshuffle, let's say the 5 cards to be shuffled are 1 ambassador, 1 assassin, 1 contessa, and 2 dukes

Then, go to https://www.random.org/sequences/

Set the "Largest value" to be the number of cards you need to shuffle (5 in this case).

Create the key 1 = ambassador, 2 = assassin, 3 = contessa, 4-5 = duke.

Press get sequence. If the order that it gives you is

3
5
1
2
4

then the order of the cards in the deck would be:

contessa, duke, ambassador, assassin, duke.

The first card drawn would be the contessa.
deletedabout 7 years
OK, so we understand everything, guys? Snug helped me. Reassigning roles.
about 7 years
then the first ten cards would be dealt to the five players in this order:

contessa, captain, ambassador, assassin, duke, duke, captain, ambassador, assassin, captain

then, the 5 cards in the deck, in order, would be:

ambassador, duke, contessa, contessa, assassin
about 7 years
example: if the order was

10
7
1
4
14
15
9
3
6
8
2
13
11
12
5
about 7 years
use the key:

1-3 = ambassador
4-6 = assassin
7-9 = captain
10-12 = contessa
13-15 = duke
about 7 years
use this kind of random sequence (numbers between 1 and 15 in a random order)

https://www.random.org/sequences/?min=1&max=15&col=1&format=html&rnd=new
about 7 years
here's what you should do
about 7 years
what I suggested a few posts above is more complicated than necessary
deletedabout 7 years
OK.

1-3, 4-9, 10-12, 13-15.

As cards are taken, so are numbers.

Is that better? Please confirm so I can reassign roles quickly.